1/7/2023 0 Comments Atari 2600 javascriptSo anyway, I got a couple of transistor mod's from a kind chap on twitter that he had use himself to give a good output on his Jr. But after seeing some posts on twitter of a transistor mod, I thought it was time to give it a go again as I had a Vadar waiting for it's new home. Way back when, I tried a selection of mods, from a bunch of resistors to transistor and finally chippage (CD4050 i think) Only the CD4050 gave an output that I found acceptable for my own woody. It's been a long while since I modded my own 6 switcher to S-Video out. Get it here Now back to the old page!Ītari 2600 (PAL) Composite Mod (Transistor based) Use a cable tie or sticky pad to secure the PCB.Īnd a cable tie or hot glue is a good idea here. Conections for both PAL & NTSC PCBs are the same. NTSC is slightly different, Remove R209, Q201/Q202 (label changes, location doesn't) L201 and RF box The corner of the PCB (PAL) we are interested in. I'm no sure, but i solve the issue using the following strategy, creating a subroutine for random position and put the value of array position in a variable, so after that i set the player position using the variable instead get array position inline. It seems happen because i use the optimization kernel option If _Player_Animation_Frame = 30 then _Player_Animation_Frame = 0 _Player_Animation_Frame = _Player_Animation_Frame + 1 If _Player_Animation_Frame 9 & _Player_Animation_Frame 19 then gosub _Player_Sprite : COLUP0 = $0E : p1posx = _Road_Pos : p1posy = 50 If _Player_Animation_Frame = 30 then temp1 = (rand&3) If _Player_Animation_Frame = 15 then temp1 = (rand&3) If _Player_Animation_Frame = 0 then temp1 = (rand&3) Road Section Positions X for Spawn Enemies if I'm going over cycle count during tests. The rem below is removed when I want to check to see Set kernel_options pfcolors player1colors no_blank_lines Initializes the batari Basic compiler directives. It is like the response is the same array position always and it returns strange positions randomly haha. So my idea was use a ROM array (data) and a rand function using (&) operator for fast processing following the random terrain documentation : I need to random a new specific position for the player each N cycles of game loop.
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